The Importance of Comic Communities

Comic communities can be very important when your a indie comic creator. Sometimes your fully motivated and on a roll with your project. But some weeks you might lose a little motivation and feel a little down about your project. You always have your team (if your a writer), but other artists, editors, and letterers are busy trying to maker it with their own projects and commissions.

That's where comic communities come in.

It's a place where you can start a thread for your project and hold your self accountable. Sharing progress as you write a new page, get the inks  done, or finish up some lettering. You can also get some feedback before ever releasing your project to the public. In some communities you can even get some scripts edited or get some experience editing other people's scripts. Don't go at this alone. It only makes sense to find some like minded individuals. . Here are 3 Comic communities that I recommend -

Arclight Comics

Arclight is a indie comic company. They are doing awesome work and try to share and teach along their way. They have a community that you can join for free, at the moment. It's a great place to get advice or share progress.

Comic Book Hour

From a twitter questionnaire to a forum. It's a growing community of indie creators all progressing towards their goals. It's free to join,  and if your looking for collaborators or artists, it's a great place to be.

Comics Experience

Comics Experience requires a monthly membership, but it's definitely worth the cost. You can find editors, artists, letterers and more. They have courses that you can take in various fields of comics.


I recommend you join a community now and get active. It'll only help you progress towards your goals.

How to make your first comic Kickstarter: Part 3


So my first Kickstarter has came and gone. The Kickstarter ended at the end of February and I got the mini-issue's printed and shipped in early March.

Here's a few tips and things I learned for post Kickstarter.


Shipping prices can add up quickly. Especially international. Make sure you factor in shipping costs while making your Kickstarter goal, or you can even add a shipping coast to each reward, and Kickstarter allows a different price for international orders.


I decided to pack my prints flat and ship them flat. as opposed to rolling them up. I wanted them to stay in good shape. I used cardboard boxes and made them flat and put a insert in there to keep the print in good shape.

Packing supplies can quickly add up. Make sure you get some good tape and boxes. They make specific book boxes for shipping them, and a bubble wrap inside doesn't hurt. Also pro tip - you can get boxes for free from the post office :).


i got a test copy from the printer before hand, so I knew the quality was good. It's worth the price of a test print, before you order your whole set. Make sure you factor in the time it take's to print. For me, it was just for these mini-issue prints, and the printer was local. So my turn around time was a week. But if you're printing books over see's, then you can expect to wait a few months.


That's it for now. Those are a few basic things to watch out for post Kickstarter. But as always there's so much more to add about Kickstarter...

3 Tips For Using Social Media For Comics

I've never been a huge fan of social media.

But it's definitely necessary to be apart of a community and grow an audience. I've begun using it with the start of this year. It's been great so far, and I'm surprised with how close knit the comics community is.

  1. Be Active : Post stuff daily. Whether instagram or twitter, I try to post daily. You should also be following other creators and checking out, liking, and commenting on their content as well. When some one comments on your post, be sure to reply and talk to them.
  2. Content : Don't just post stuff asking people to buy  it. Post worthy content. Build up what you're working on. Show progress of your projects and put in some words and thought of what it's about.
  3.  Community : Follow like minded creators and message them. Just say hi and see where the conversation goes. Many Comic creators are on twitter, it'll have plenty of opportunities for you. Support other creators. If they finished a project or just started a kickstarter, give it a share or go back it if you like it. Don't ask for anything in return. It'll pay off in the long run :).

There's 3 quick tips for using social media for your comic project. I missed last weeks blog due to being extremely busy. But my goal is to not miss anymore of these and post something every Friday.

Talk to you soon with more news on The Wild Cosmos project and how wrapping up the Kickstarter is going!

Big First Step!

So my first Kickstarter was a success.

It officially ended this week. Even though it was a small step in this comics career, it definitely feels good. The idea of a Kickstarter used to be far off, so to have finished one now, is great. I'll write part 3 of the Kickstarter blog once I get done with all the post Kickstarter shenanigans.

Now we are hard at work on our first book, The Wild Cosmos Act 1. It's a heart felt space adventure that I think you all will like! Stay tuned for more and see in progress on twitter or instagram.

You can also sign up to our mailing list to get the first 2 pages for free!

There will be a ton of news for The Wild Cosmos in the coming weeks. So stay tuned!

That's it for this update, time to get these mini issues printed and shipped. Have a good week!

How to make your first comic Kickstarter: Part 2

Here are some things I used and learned in the middle of the campaign.

  • Goal

I set a small goal for this campaign, since the printing for these 11x15 prints won't cost too much, I wanted it to be very attainable. Also I didn't have much of a fallowing going in, so I wanted to be realistic with the goal.

  • Updates

I think updates are an important part to any Kickstarter. It shows that your active and that you care.  Updates for new rewards, hitting your goal, stretch goals, etc. They are a great way to communicate with your backers and stay in touch. Use them.

  • Promoting and Marketing

I didn't do too much promoting... and this could be it's own standalone blog, but I'll go into it a little here. I mostly used Twitter and Instagram for promoting. I also started to play with Project Wonderful, but didn't get too into it. I signed up for Kickbooster, but it doesn't look like anyone really used that. Lastly, some community members gave a few shout outs and I paid for an advertisement on a podcast. I definitely could've tried harder in this department, but I just wanted to experiment, seeing as I didn't have much of a following, and it was a small goal.

  • Stretch Goals

Since we hit the goal 4 days in, I added one stretch goal. It was for a poster for our upcoming book. Since the campaign ends in a day, it doesn't look like we'll hit the stretch goal. I didn't have too much to offer, since we still have everything in production. It would've been nice to add a few smaller stretch goals, rather than one large one. 

  • The Deadzone

So I heard all about the Deadzone. And it was definitely there. We saw the most action at the start of the campaign, and hoping it picks up in the next day at the end. But the middle week, in the three week campaign, was a desert. So the Deadzone is a real thing hah.

There's a few lessons and strategies for while your Kickstarter is going on. I learned a ton so far, but just trying to be brief in these blogs. I'll be back with part 3 - post Kickstarter.


How to make your first comic Kickstarter: Part 1

So I knew that I would probably have to do a Kickstarter eventually while making comics... Art and printing can get expensive for one person. But I didn't know it would be this soon. This Kickstarter went from idea to conception in about 5 days. I don't recommend that to anyone, but this opportunity came up and I had to jump on it.

Pre-Kickstarting your comic

  • Make/100

I started this Kickstarter because of this make/100 promotion Kickstarter had going on in January. They wanted creators to make 100 of something. I decided to take part with a 11x15 print of my mini-issue. I went into this with no audience, and not knowing if there'd be much of a market for a 11x15 print. But I felt I just had to take advantage of this make/100 opportunity.

  • Goal

I got funded in about 5 days. I set a small and realistic goal. The goal will cover most of the cost for printing and shipping, and I'm okay with covering anything else out of my own pocket.

  • Video - Page Design - Kickstarter Image

All of these are important before starting a Kickstarter. A great video can make or brake a project. I made mine in about 15 minutes... I just used a slide show and recorded on top of it. It's not the best video, but I know what to do better next time. Page design and your Kickstarter image are also really important. You want to invest in a good image and you want it to stand out. You want your page to tell your teams story, and show your product, among other things. Check out Tyler Jame's Comix Launch podcast for a ton more information on that.

  • Get everything ready!

Check prices for everything you need. Get quotes from printers, get shipping supplies, find out how much it'll be to ship one of your products. Also plan your marketing attack. Tell your audience, well in advance, the date for your Kickstarter. Find out if you'll be using Facebook ads or Project Wonderful.

There's so much more to go into with Kickstarter. But that's a few basic tips for your first comic Kickstarter at least. I'll also be giving tips for mid and post launch in the coming weeks. We have less then two weeks for our current campaign right now.




Starting the new year right, with a ton of content.

First off we are going to try to post these blogs regularly. You can expect these blog posts on every Friday for now. There's a lot planned this year with a few projects in the works and a podcast/weekly videos on the horizon.

Also we have a live kickstarter RIGHT NOW!

You can check it out here.

The kickstarter is a part of their make/100 promotion. They want creators to make 100 of something. The conception of this kickstarter was about 5 days, from idea to finish. So it wasn't anything we had planned. We're treating it as a learning experience. 

It's for a 11x15 print of our mini-issue Training Wheels. The print is super high quality on 120lb paper with a gloss finish.

Oh yeah..

And we're already 96% funded! With 17 days to go!

This gets us very excited for our current book we're working on. Can't wait to share more of that. And we'll see if there's any stretch goals or something that we could do, after we hit our goal.

The best way to reach us or stay up to date with what we're working on is on our Twitter or Instagram.

Have a great Friday!